Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

FILM REVIEW: Logan's Run (1976)

Logan's Run (USA, 1976)
Directed by Michael Anderson
Starring Michael York, Jenny Agutter, Richard Jordan, Peter Ustinov


Ever since Star Trek first arrived on our screens, it's been almost fashionable to dismiss science fiction as little more than enjoyable pantomime hogwash. Whatever interesting ideas the series tried to raise, more often than not the ideas would take a back seat to silly fighting, hammy acting and increasingly bizarre costumes. Coming a year before Star Wars rewrote the sci-fi rulebook, Logan's Run is a kindred spirit to the original Star Trek: campy, silly and utterly escapist, yet still passingly entertaining.One of the initial disappointments of Logan's Run is how little of the original novel survives in the screenplay. The novel, written by William F. Nolan and George Clayton Johnson, used the counter-culture and youth movements of the mid-1960s as a platform for a story about eugenics and social engineering, predicting a society where the power of youth was so great that ageing beyond 21 was forbidden. But in the screenplay for Logan's Run, written by Straw Dogs scribe David Zelag Goodman, this fascinating premise is compressed into an old-fashioned action-adventure story, with most of the political undercurrents being taken out.

Logan's Run still has an interesting premise in spite of this - people can only live to 30 before they are elaborately executed - but in both its execution and its place within the sci-fi canon, it is much more old-fashioned than its source material. The film is directed by Michael Anderson, who had reached his peak in the 1950s with The Dambusters and the Oscar-winning Around the World in Eighty Days. He approaches Logan's Run in the same way as his classic work: as a star vehicle with a lot of locations and fun-packed action, and not much room for the darker, more political aspects of science fiction.Logan's Run contains many references to other sci-fi works, some classic, some contemporary. The idea of a totalitarian society in which people live only for pleasure can be traced back to Brave New World, Aldous Huxley's extraordinary novel which predicted (amongst other things) anti-depressants, test tube babies, and interactive media with the 'feelies', where you could see, hear and touch what was happening on screen. The Carrousel scenes are like more elaborate versions of the funeral from Soylent Green, while the general camp tone nods towards Planet of the Apes and its sequels.In light of Anderson's track record, the film to which Logan's Run most closely aspires is The Time Machine, directed by The War of the Worlds producer George Pal. The whole of Logan's Run is comparable to the final act of The Time Machine, in which a docile, hedonistic and ignorant society are held captive by evil forces - respectively morlocks and time itself. But in its overly frequent use of model shots and strange collection of weapons, Logan's Run is much less George Pal than Gerry Anderson. The wide shots of the domed city are closely reminiscent of Thunderbirds or Stingray, while the costumes are akin to Anderson's contemporary venture, Space: 1999.Logan's Run is clearly a product of its time, particularly where sets and costumes are concerned. While the men get to wear full-length uniforms or jumpsuits, the women are paraded around in a series of dresses and skirts which leave absolutely nothing to the imagination. When we first meet Jenny Agutter, she doesn't appear to be wearing any underwear - something which is confirmed on no less than two separate occasions. Despite having a budget of $9m (around the same as Star Wars), the film looks like it was made on the cheap and in a hurry. Whole sections of the domed city look like the inside of a shopping mall (which it is), with seemingly little time being spent on set-dressing.For most of its running time, Logan's Run is a very silly film. We quickly forget that Logan 5 is infiltrating the runners with the intention of finding and destroying Sanctuary - we forget, in other words, that he is a government puppet whose lifeclock has been artificially accelerated. After Logan initially defeats Francis, the plot descends into a series of set-pieces in increasingly elaborate sets until Peter Ustinov turns up to help us get a grip.The tone of these set-pieces is generally light-hearted, with our heroes surviving seemingly implausible scenarios while managing to maintain their perfect hair and make-up. But in the midst of this frivolity there are little pockets of creepiness, such as their encounter with Box. He trundles into shot like a bargain basement Dalek and starts spouting off about plankton and sea greens, all of which seems completely harmless. But then he leads Logan and Jessica to a corridor of runners frozen in ice: Box implies that they are now being used for food, pulls out two guns and laughs wickedly. While still silly at heart, it's as though we had accidentally wandered into Soylent Green.The silly, campy tone of Logan's Run is consolidated by the acting. Michael York manages to keep his dignity for the most part: his unique voice gives him an air of authority while keeping his more sensitive moments believable. Jenny Agutter makes the very best of a duff role: she spends a lot of her opening scenes wandering around open-mouthed in next to nothing, but she eventually gets into her stride. But aside from the leads the acting is very wooden, and while no-one comes close to the 'quality' of Charlton Heston or William Shatner, it's difficult not to snigger at how straight-laced everything is. The film lacks the knowing deftness of Flash Gordon, with only a small fraction of the cast being in on the joke.But in spite of its copious flaws, Logan's Run eventually emerges as a passingly enjoyable slice of science fiction. The irony is that once we have given up trying to take it seriously, the film begins to get off the ground and say the things that it really wants to say. The later sections of the film, while still a little ridiculous, make up for the loose, baggy opening act and do raise a couple of interesting issues around the central theme.A big part of this transition is down to Peter Ustinov. Gene Siskel, who once called this the worst film he'd ever seen, wrote that Ustinov's cameo was unduly extended because he was the only decent thing in the whole film. While few would share Siskel's view, his performance is by far and away the best, and his character is the most interesting. He plays a seemingly senile old man who is found by Logan and Jessica wandering around the ruined House of Representatives. The film never states exactly why he is still alive; perhaps, like J. F. Sebastian in Blade Runner, he was too old to leave the old ways behind.Like Richard Burton, Peter Ustinov has immense screen presence. He is able to take the most ridiculous or stupid line, and deliver it in such a way that it gains great weight or feels deeply important. He might be rambling on about cats having three different names, but his mannerisms feel more developed than the other characters, and his dithering manner works as a means of reaction to Logan and Jessica, who have no concept of age or decay.In its later sections, Logan's Run also takes on a Biblical quality, with undertones emerging in the attitude and development of the characters. Logan and Jessica's escape from the domed city is akin to the banishment of Adam and Eve from the Garden of Eden - although, in line with the conspiracy element of the film, Eden is too good to be true in the first place. The ending of the film is also rooted in the Old Testament, with Ustinov emerging like a nervous Moses, ready (unexpectedly) to lead his people out of Egypt.

The film is also prophetic in predicting the increased social role for cosmetic surgery. In an age where breast implants, tummy tucks and facelifts have become both cheap and fashionable, it isn't too far-fetched to believe that, in the near-future, you could change your entire appearance through just a few quick flicks of a laser. The fight between Logan and the doctor (played by Michael Anderson Jr.) is one of the better action scenes, taking the laser sequence in Goldfinger to its natural conclusion.There is much about Logan's Run which would be good cause to dismiss it. Its production values have dated badly, the ideas are compromised by a generic adventure story, and both its plot and execution are preposterous. But it just about manages to pass muster in the end, being consistently entertaining and getting a grip on things in the final act. It succeeds where so many of the Star Trek movies failed, and while it never reaches the heights of Flash Gordon, it passes the time rather nicely.

Rating:
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Verdict: Preposterous but perfectly passable

REVIEW REVISITED: Batman Begins (2005)

This is a reprint of my review which was first published on Rotten Tomatoes about 2 years ago, with a couple of minor revisions. It appears here to mirror a series of reviews I had done for RT entitled 'From Burton to Nolan'.

Batman Begins (USA, 2005)
Directed by Christopher Nolan
Starring Christian Bale, Michael Caine, Liam Neeson, Katie Holmes

The words 'substance' and 'blockbuster' are rarely found in the same sentence. Nor indeed are the words 'auteur' and 'commercially reliable'. But Christopher Nolan is living, breathing proof that the two can come together and make astonishing work. Having won over mainstream audiences with Memento and Insomnia, Nolan uses his particular blend of non-linear storylines and visual hyper-realism to breathe new life into a long-dead franchise.With all the acclaim being accorded to The Dark Knight (most of which it deserves), it is easy to forget just how good or how strong Batman Begins is. It's not just good by Batman standards, or by prequel standards; it has its own, stand-alone identity, a headstrong independence which defies and ignores all that has gone before it. Gone are the Gothic spires of Tim Burton's Gotham City, or the day-glo camp of Joel Schumacher's costumes. This is a new whole new world, in all its meticulous and frightening glory.All of Nolan's films are stunning to behold, but Batman Begins takes his craft to new heights. He is famous for not using a second unit, allowing him to supervise and construct every shot just the way he wants it. This means there is no jarring difference between the film's dramatic scenes and the external effects designed to show us the city. Even in the most effects-heavy parts of the film, we never question who is behind the camera, guiding these scenes and determining their significance.Nolan has the same gift for visual verisimilitude as Ridley Scott, whose masterpiece Blade Runner was a major influence on the young filmmaker. Both directors are able to construct seamless, immersive worlds on screen which are simultaneously strange and familiar. They have a beauty which both comforts and surprises us, allowing the filmmaker to play with the clichés and always come up with something new. But while several of Scott's films are truly style over substance (Legend, Someone to Watch Over Me), Nolan has yet to make a film which forsakes narrative substance for the sake of visual splendour.What makes Batman Begins so rewarding, so gripping, and arguably so radical, is that there is a constant and unrelenting focus on the story. No matter how much we jump back and forth in time, or how many bad guys get hit, we never doubt that the movie is in control of itself and is yearning to move on to the next important piece of character development. The fact that we have to wait an hour before Christian Bale even dons the bat-suit is a clear sign that the filmmakers want to do this properly. They have avoided falling into the trap of either the original films, which often put the narrative on pause for a kid-friendly set-piece, or the Star Wars prequels, which waded through years of turgid back-story for a few minutes of vaguely dark action.Mark Kermode once described this film as "a little independent, weird, art movie, trapped within the body of a $140m blockbuster." And he wasn't far off. Batman Begins is much less a superhero film per se than it is a detailed philosophical examination of the nature of fear and morality in a chaotic world. Both our protagonists and his many enemies have fear and intimidation as their source of power -- the former by their bribes and weapons, the latter by stealth and an incorruptible desire to do good. But rather than keep it as a straight fight between good guys and baddies, the film questions the motivations of our hero on a frequent basis. The supporting cast, particularly his old flame, push him on his motivation for doing what he does, in the way he does, regardless of how little they actually know.This is a film in which the desire to do good can so easily be blurred into the desire for power; in which the lines between justice and vengeance are frequently re-drawn; and in which the triumph of good over evil is neither complete nor reassuring. In the film's closing scenes, Gary Oldman warns Batman that he is potentially doing more harm than good; this enemy may have been extinguished, but a darker menace lurks on the horizon which will be harder to defeat.At the centre of all this is the idea that to defeat evil, one must understand it and even adopt part of its methods if the ends justify the means. The League of Shadows, headed up by Ra's al Ghul, are a symbolic forewarning to Bruce Wayne of what he could become should he fully embrace his fear. Liam Neeson's character is a Nietzschean figure, who has channelled his desire for justice so purely that it has consumed all his remaining humanity. Bruce Wayne should if anything be more brutal, since he wishes to atone for the death of his parents. But when he is asked to slay the farmer, his humanity intervenes and he refuses. This pivotal scene confirms Wayne's incorruptible nature; he may become feared, but he will never let the fear become him.One criticism of this film from some quarters is that this new emphasis on darkness and philosophical soul-searching has taken all the fun out of the character. In fact one of the pleasant surprises about Batman Begins is the extent to which humour still resides. Not only do we get impressive popcorn-worthy action sequences, but we also have a script which grows more sarcastic and playful as all the battle lines are drawn. There aren't any laugh-out-loud moments, but that's not why the film exists.The film is inhabited by one of the best all-star casts outside a Robert Altman film. Christian Bale is brilliant as Batman, drawing on his great work in American Psycho to make Bruce Wayne totally three-dimensional. He plays Wayne with a tortured intensity which makes his pain all the more palpable. The supporting cast is completely solid, with the best performances coming from Cillian Murphy as the chillingly creepy Dr. Krane and Michael Caine as the affable father figure Alfred. Special mention should also go to Gary Oldman as Gordon and to Liam Neeson, who gives one of his best performances in years.The only real flaws with Batman Begins come when it attempts the widest possible appeal. The last twenty minutes, is completely over-the-top and rather cavalier on the part of the director. It's not so much a punch in the face as a flick on the nose; not especially painful, but you still feel annoyed that it happened. Moreover the opening scenes, before Bale reaches the monastery, are very jumpily edited so that only the most devoted will be pulled in.Nonetheless, Batman Begins is a really great film which does not deserve to be neglected in the wake of The Dark Knight's success. It is a stunning combination of style and substance which avoids all the pitfalls of its counterparts and predecessors. Together with The Dark Knight, it has become the gold standard against which all subsequent superhero films have been measured, and more often than not come up short. It may not be Nolan's best film - that remains Inception - but it is a fantastic demonstration of how art and money are not so easy to separate.

Rating: Photobucket
Verdict: The best Batman film

FILM REVIEW: Ghosts of Mars (2001)

Ghosts of Mars (USA, 2001)
Directed by John Carpenter

Starring Natasha Henstridge, Ice Cube, Jason Statham, Pam Grier


The 1990s were a bad time for John Carpenter. Having returned to form with They Live, the man who was once the king of low-budget horror served up a series of disappointments, from the Near Dark rip-off Vampires to the witless Escape from L.A.. But none of these misfires incite such fury and frustration as Ghosts of Mars, one of the lousiest, stupidest and worst thought-out movies outside Michael Bay's back catalogue.For starters, Ghosts of Mars looks really, really cheap. At a budget of $28m, it was among Carpenter's more expensive efforts, and yet it looks for all the world like it was made for less than a tenth of that. The film was shot in a gypsum mine in New Mexico, with all the rocks being painted red to make it vaguely resemble a Martian settlement. Every scene bar one is shot at night, in a move designed to disguise this low-tech approach but which only serves to emphasise it. The film's aesthetic is worryingly similar to Vampirella, a little-known 1990s turkey starring Roger Daltrey as a renegade vampire who lays low on Earth by posing as a rock star.The story of Ghosts of Mars finds Carpenter shamelessly ripping off his back catalogue. The idea of prisoners and cops constantly changing sides and teaming up to fight a greater foe is taken from Assault from Precinct 13, but with all the intelligence and social commentary taken out. The idea of ancient ghosts being bent on revenge is from The Fog, and the manner in which people become possessed by these ghosts is like a cross between The Thing and Prince of Darkness.

Ghosts of Mars also rips off at least a dozen other films, borrowing their respective styles at the expense of their collected substance. Being an action movie set on Mars with horror overtones and lots of violence, there is a natural comparison with Total Recall. But whereas Paul Verhoeven was able to use flesh-ripping violence to draw an audience into the story, Carpenter borrows the full-on gore and doesn't use it for anything other than shock value.The designs of the Martian base are not original either. With the angular sandy buildings and metal doors with circles in the middle, they look exactly like Tatooine at night. It's almost as though George Lucas met Carpenter for lunch, agreed to lend him the sets and had them shipped to New Mexico. There are other Star Wars knock-offs too: the sequence of the soldiers breaking into the power station is unforgivably close to Return of the Jedi, where the rebels break into the shield generator on Endor. Add in some grimy interiors from the Alien series and possessed miners who are somewhere between Braveheart and Mad Max, and you have one desperately derivative movie.The problem is not simply that Ghosts of Mars is made of seriously well-worn parts. There are dozens of films made each year which use familiar genre tropes and make for passable if forgettable viewing. The problem with Ghosts of Mars is that it is completely stone-faced about its place in the genre. It doesn't show contempt for science fiction or action-adventure, but it takes itself deadly seriously when what it should be doing is having fun. It is to Total Recall what Xanadu was to Flash Gordon: po-faced, naff, and completely misjudged.The story of Ghosts of Mars is almost non-existent. There is the thinnest of plots involving the transport of a dangerous convict from A to B, which is complicated by the fact that evil ghosts which used to live on Mars have been released from a mine. But the film ignores or dismisses every possible chance to spice things up, trotting through the backstory of how the ghosts got there and throwing away a potentially interesting idea about Mars being run by a matriarchal society. Such nuggets are treated like the dust on the planet's surface: characters ignore it as best they can and see it as a nuisance when it gets in the way.In the absence of any real story, the plot plays out like a video game. Every five minutes there has to be a big action sequence where faceless miners get killed, beaten or blown. And because killing the miners will just unleash the ghosts to possess someone new, there is an endless supply of cannon fodder on which the protagonists can empty their magazines in ever-more pointless shootouts. We keep going round and round in circles until the train arrives, and as soon as our heroes are on the train, one of them insists on going back to try and blow them up!The stupidity of Ghosts of Mars can be seen in its numerous plot holes. If the ghosts are indeed ghosts, how come they cannot pass through walls and doors: what is it about them which make them need to possess humans? And if they need human hosts to survive, what was keeping them 'alive' before the seal on the mine was broken? Were there other creatures on Mars before humans arrived that the ghosts preyed on? What caused them to be ghosts in the first place? Why are they here?!Then there are various technical questions about Mars itself. Martian gravity appears to be the same as it is on Earth, but there is no attempt to explain this via some kind of 'gravity field generator' or other such device. The planet has only been partially terra-formed, and yet the film expects us to believe that characters can tolerate this by wearing the kind of safety specs worn by A-Level chemists. None of the weapons seem to have been customised or built specifically for Mars, and despite there being less oxygen in the air, the fireballs are every bit as big as they would be on Earth.When Carpenter made Assault on Precinct 13, he was very careful to focus on the ethics of law enforcers trusting criminals with their guns. He kept the number of times that guns changed hands to a minimum, so that the claustrophobic tension would not be compromised. Ghosts of Mars is almost a parody of film shootouts in its complete disregard for common sense. There's barely a scene involving Ice Cube where the tables aren't turned or people pull out guns they never had before. This idiocy culminates in a scene where the criminals have their weapons confiscated, only to be armed with new ones seconds later.The acting in Ghosts of Mars is universally bad. Ice Cube plays a caricature of himself, attempting to exude attitude via scenery chewing but ending up as little more than obnoxious. Natasha Henstridge, who was cast at the last minute, seems to have only one facial expression and has no chemistry with her co-stars. Because the whole film is narrated by her in flashback, we already know that she will survive: there is no tension or reason to care, and because she is the only one found on the train, all the other characters are expendable.The supporting cast fare no better. Jason Statham tries his best but is nowhere near as enjoyable as The Transporter series, or even his brief appearance in Mean Machine. Pam Grier turns up to give the film some kind of genre credibility, but before long the script deems her unnecessary and she literally loses her head. Worst of all is Joanna Cassidy, most famous for playing Zhora in Blade Runner. She spends half her time bouncing off the walls pretending to be mad and half the time staring blankly into space, wondering what happened to her career.To say Ghosts of Mars is an abject failure would be doing a disservice to abject failures. It is easily the worst film of Carpenter's career, containing none of the wit, substance, polish or ambition of his heyday. The characters are paper-thin and dull, the acting is terrible, the script is weaker than dishwater and the direction is almost non-existent. It ranks alongside Captivity as an example of a once-great director hitting rock bottom, and is nothing short of dull, dumb and deeply depressing.

Rating:
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Verdict: Mind-numbingly terrible

FILM REVIEW: Jaws (1975)

Jaws (USA, 1975)
Directed by Steven Spielberg
Starring Roy Scheider,
Robert Shaw, Richard Dreyfuss, Lorraine Gray

When interviewed for Bravo's The 100 Scariest Movie Moments, Clive Barker commented that sometimes the best ideas of how to scare people are so seemingly obvious that we overlook them without realising. In hindsight it seems absurd that no-one ever considered making a horror film about sharks before. And after Steven Spielberg set the bar with Jaws, no-one would ever come close again.Jaws is Spielberg doing what he does best: pure popcorn entertainment, with a school of memorable scenes, cracking dialogue and substance trickling through in amongst the thrills and spills. What seems on the surface to be a one-trick film drawn out over two hours gradually emerges as something which is not only scary but very well-made, with characters which are intelligently drawn and action scenes which communicate the themes rather than feeling like awkward set-pieces.Like Star Wars after it, you could be forgiven for hating Jaws given the legacy it has left behind. Apart from the three inferior sequels and dozens of derivative knock-offs, it was the film which invented both the summer blockbuster and the high-concept movie -a film which you could sum up in 25 words or less, which would be translated by producers Don Simpson and Jerry Bruckheimer into the aggressive money-driven ethos of modern Hollywood.Jaws has been blamed for everything from the death of New Hollywood to the infantilisation of mainstream cinema, and that's not to mention the recent criticism of conservationists about falling shark numbers. But whatever one's attitude to Spielberg in light of his subsequent career choices, it's at best guesswork and at worst sour grapes to argue that he intended any of these things to happen. Had he gone the path of his colleague George Lucas, and milked his hit for everything it had, only then would it be fair to pose such questions.With this in mind we have to re-assess Jaws as nothing more than a piece of entertainment. And on that level, it's undeniably brilliant. In adapting Peter Benchley's potboiler, Spielberg quickly dispensed of the melodramatic subplots involving extramarital affairs and power struggles on Amity Island. On this occasion, it was best to quite literally cut to the chase, with the shark becoming the centrepiece and fear being the driving force.

Spielberg once described Jaws as an aquatic version of Duel, his made-for-TV film from four year earlier about a man being chased by a truck. The comparison is very close both in Spielberg's knack for creating tension and in the characterisation of the villain. Both the truck and the shark are irrational forces of nature: they have no backstory, no character origin and no discernable motivation other than a relentless desire to kill. As a further connection, the deaths of both truck and shark are overdubbed with the sound of Godzilla dying from the 1954 original - an indication of Spielberg's affinity for B-movies and that he understands that monster movies can have a deeper significance.As with Duel, it doesn't matter that the monster in Jaws doesn't make a lot of sense. There was and is precious little to suggest that sharks prey on humans for sport; more people die every year from falling coconuts than being eaten by sharks. But the film is not so much about killer sharks as it is about characters being confronted by an unstoppable force which they never faced before and cannot hope to understand. It could almost be called the father of Hallowe'en in its contrast of peaceful, boring middle-class life with a ruthless, blood-hungry predator.This contrast is best observed in the opening section of the film. Having given us a great early jump with the death of the skinny-dipper, Spielberg withholds the shark to build up the relationships between the townsfolk. We see Roy Scheider's sleepy world slowly descend into panic and really feel his frustration when the town council and the press ignore his demands about closing the beach. As the children enter the water to swim and the attack begins, the dramatic irony kicks in and what was once a perfectly ordinary and rational community is torn apart forever.Much has been written about the production problems which Spielberg faced on Jaws which meant he could not shoot as much of the shark as he wanted. Three full-scale mechanical sharks were built for the production, and all three regularly failed due to everything from short circuits to corroding skin and getting caught in seaweed. Such failures were one of the main reasons the film went so far over-schedule and over-budget: what started as a $4m movie shooting for 55 days ended up as a $9m movie that shot for 159 days.In the end, the problems with the shark were not merely serendipitous: they helped to create one of the defining features of the film. Because he could not show the monster as he wanted, Spielberg had to improvise with different techniques which could hint at what the shark was capable of doing. It's testament to his ability as a filmmaker that he could achieve so much threat and suspense from little more than a dorsal fin and a few barrels - enhanced by his use of the former to comedic effect early in the film. Through these techniques, the shark takes on a quality of amorphous evil whose only real equal at the time was Rover from The Prisoner.

But as before, Jaws is less about the shark than the characters reacting to it, and no matter how much of the action revolves around 'Bruce', we keep coming back to the people. In its second hour, where most of the action takes places on the Orca, we genuinely bond with this foolhardy trio and soak up all the conflicts within their personalities. Brody's determination to protect his family is contrasted by Quint's obsessive streak and Hooper's feeling of being - no pun intended - a fish out of water.As with The Sting, Robert Shaw dominates every scene that he is in. His accent may be a little harder to pin down this time, but his piercing intensity and unkempt manner give him unrivalled screen presence. Although much of his early lines are played for comedy, to set him up as a loose cannon against the uptight Brody and Hooper, he gradually takes on a more intense, obsessive quality which lead you to wonder whether or not the shark has driven him mad.The best scene in Jaws comes when the three men are sitting in the boat at night and Quint begins talking about the sinking of the USS Indianapolis. In a speech co-written by John Milius (who scripted Apocalypse Now), he talks about his experience with sharks in the same way that Colonel Kurtz talked about horror - as something to be somehow embraced and understood, even at the cost of one's sanity or soul. The dialogue in this section is reminiscent of Ernest Hemingway's work in The Old Man and the Sea, with man and nature locked in battle, both mentally and physically, while all around there is only silence.Jaws remains a high-water mark in Spielberg's career and in those of all the performers. It isn't as relentless as Hallowe'en in its ability to sustain fear, and Spielberg's work on the Indiana Jones series would eventually surpass it. But that is mere nit-picking in the face of a film of great craft and vision, a film which proves that simple entertainment can be smart and that, under the right circumstances, people enjoy being scared.

Rating:
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Verdict: Pure and simple terror